It used to say "Resources from Nanotech: $50000" at the end of the round but apparently Soren took that out.Ĩ. Nanotech does recycle your buildings automatically at the end of the round. Module prices go up tremendously after the first few module purchases.ħ. Early in the round, there is an incredibly profitable money sink known as "investing in the colony" that far outstrips any profits you'll get from the Hacker Array. Max in-game price is $1000, which will drop down to $360-$550 next round.Ħ. Thus, sell down everything you want to be cheap next round, and buy up everything you want to be expensive next round. Prices are averaged with the other AI expeditions, directly. Right before the round ends, pause the game (beginning of 24:30 tick). You still can't build that 3rd Offworld.ĥ. Last time I checked (two patches ago), having 3 Offworld Market Engineers does absolutely nothing. This is because you'll likely buy at least 20 modules = 1000 Al, 1000 C.Ĥ. You will need significant aluminum production also (2 or 3 tiles), no matter what the colony type is. If it does, you need significant carbon production (2 tiles). Pay a lot of attention to whether the colony type lets you build Labs. Cheaper Patents is bad for the same reason.ģ. By the final round, most of the patents will be taken by other players.Ģ. Don't buy that Patent Lab Engineer permanently. I watched Zultar's stream and found that there were a lot of things people didn't know.ġ.
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