The result was a scroll of text, some 27,918 words, the majority typed by István, with long intervals between our exchanges as he painstakingly hammered out, to the best of his ability, the ins and outs of writing software for a computer that, quite honestly, was outdated in 1992, when development on the game began. I wasn’t able to get to Budapest to meet him, so I interviewed extensively, both with and around István, relying on the convenience of email and instant messaging. “I was interested in profiling István Belánszky, Newcomer‘s torchbearer, but like so many merely adequate polyglots, István doesn’t speak English very well. However, as is the case with many who’ve stumbled upon this fascinating lifework-now twenty-three years in the works, and counting-one thing led to another, and I was in it for the long haul. As originally conceived, my account of Newcomer, a Commodore 64 game from Hungary, had no business in a publication that hangs its hat on lengthy works of journalism. Johnson tells us how he first discovered a group of Hungarian developers who have spent more than 20 years developing a game for the Commodore 64: This week’s Longreads Member Exclusive is “Forever Young,” a story by Jason Johnson for the literary video game magazine Kill Screen. Jason Johnson | Kill Screen | July 2012 | 23 minutes (5,679 words)
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